Brittany Armington

Maps and Cubes

The physical world around us has been taken from three-dimensional and transformed to two-dimensional forms for people to better understand their surroundings. Maps create negative and positive space that shows the ins and outs of the environment. I am interested in moving these maps back to three-dimensional so that there becomes an understanding of our relationship to our world. I will be working with cubes that will have strings woven through that relate to cities I have traveled to. They will show the paths I have taken and how over time, they have been changed over time. The cubes will show the changing the cities and how I have related to that history. It will show that I have understanding of the ins and outs of the forms of the environments we create.

rough, 20 November 2011


Designing For the Senses

The human senses give us experiences we can connect to emotions. What surrounds us in our environment affects how we feel but there is a large disconnect in our language to describe our sensory experiences. The English language is not complex enough to allow us to explain to each other exactly how we feel. Yet we continue using it to express ourselves rather than finding another solution.

We rely on metaphors and visuals to aid us in our descriptions. These resolutions do not work when a person is missing the ability to use a sense. The main aspect I am thinking about is how to explain a taste to someone who has no taste buds, a smell to someone who lacks the ability to smell, a picture to a blind person, etc. I want to design an object that will allow a sensory experience that each individual can relate to.

draft, 12 October 2011


Handmade and Physical Design

The human senses give us experiences we can connect to emotions. What surrounds us in our environment affects how we feel. Texture and form are the two most important aspects of our environments. Different textures can evoke different thoughts. A soft texture can be considered soothing or comforting; a hard texture could be standoffish or uninviting. Movement through the forms and surfaces evokes feelings that are unique to each individual person. A winding road might feel more spontaneous than a straight path; a straight path is monotonous. Changing the path or the texture makes for completely different atmospheres

As an artist I want to be able to bring to life the emotions from two-dimensional to three-dimensional space with the use of typography. Art explains thoughts and is a tool to share with others. As typography as a key component to our language and communication, it will help force the human connection to space. Objects and textures bring humans closer to the physical world. Three-dimensional letters will help me connect to others thus connecting others to our world as well.

Design is not just two-dimensional, it is spread out so much further. Design has the ability to show form and structure; how graphic design can play with space. Comprehending the transformation of graphic design into handmade or physical objects, and the steps it takes to get there, illustrates the sentiment in the transition. The understanding of the ins and outs of form demonstrates the knowledge of relationships of structure.


The Happy Film titles (Sagmeister, Inc.)
Standard Chartered commercial (Sagmeister, Inc.)

House Industries

Lorie Emerson, interview with Derek Beaulieu :
from concrete poetry to the poetics of obsolescence

(“We also have an unusual obsession with paper and patterns, like geeking out with gachapon toys and enjoy getting crafty with embroidery and fimo. “)

Moon Type

8 September 2011


Art is a way for me to explain my thoughts. I use it as a tool to share topics to others that I feel strongly about. It is one of the best ways to communicate. Being an artist makes me feel connected with the physical world. So far, through design, I have been able to work closely with my passions but never really push it further. I have made posters, advertisement campaigns, and more to communicate but I want to be able to give people a physical element. Most people take design as two-dimensional but it can go so much further than that. With my knowledge of three-dimensional space through past sculpture and ceramic classes, I want to be able to finally step towards that direction. It is important to me to be able to show form and structure; how graphic design can play with space.

Through my project I want to be able to comprehend the transformation of graphic design into handmade or physical objects. One example of this would be to take typography and create a physical form of it using a variety of materials. These materials may include ribbon, different foods, pins, etc. Another example would be to design fabric and have it printed. The finished product should show my knowledge of two-dimensional to three-dimensional objects. It should show the process of work from the computer to the space. The pieces should explain that not all-graphic design is meant for screen or two-dimensional surfaces.

My main inspirations are Stefan Sagmeister and House Industries. Both demonstrate the importance of graphic design in space. Sagmeister’s pieces take typography and place it in our everyday world. It forces viewers to get a different feeling towards it by showing the curves and structure. House Industries does a similar thing by taking their design work at the end and making a three-dimensional piece of out it. It is much more intriguing to have something physically in your hands that has form to it than a flat surface.

Through seminar, I hope to work on my skills as a designer by understanding a new side of it. I will be able to develop a style and understanding of my work, the meaning behind my work, and the use of design in space. To spend the time doing this will allow me to understand spaces outside of my own. When I am done with school, one path I am most interested in pursuing is working in an art museum. Doing this will show that I have understanding of the ins and outs of form. It will demonstrate my knowledge of special relationships and structure. In the end I hope to have a series designed sculptural pieces.

Stefan Sagmesiter’s Handmade typography (Happy Film, Banana Wall, etc.)
House Industries: typography and three-dimensional design

May 2011

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